Gims Helper

Rate:
Downloads: 5
Views: 452
Comments: 0
Category: Tools
Upload by: Skylumz

Description

/////////////////////////////////////

///// GIMS HELPER INSTRUCTIONS /////

///////////////////////////////////



Just a little script I made for increasing gims work flow in 3ds max... decided to share



Install

--------------------------------------------------------------------------------------------------------------------------------------

1. Go to your scripts folder where you have 3ds installed usually "C:\Program Files\Autodesk\3ds Max 2016\scripts\Startup"

2. Drag and drop gims_helper.ms in the Startup folder

3. Open 3ds Max

4. To Open Go To Utilitys Tab > Open Gims Helper



Model tools

---------------------------------------------------------------------------------------------------------------------------------------

"Create Gta Model" - This button will apply the mesh:modifier on the selected geometry and parent it under a EGIMS_V_Model

(If multi items are selected you can make them into multiple items or a single)

"Static Collision" - If this checkbox is ticked it will create a seperate EGIMS_V_Collision_Composite and duplicate the item, parent it to the composite and apply the correct modifier

"Embeded Collision" - If this checkbox is ticked it will create a child EGIMS_V_Collision_Composite of the model and duplicate the item, parent it to the composite and apply the correct modifier

"Model Name" - This textbox will assign the name of the model



Collision Tools

--------------------------------------------------------------------------------------------------------------------------------------

"Create Gta Collision" - This button will create EGIMS_V_Collision_Composite and apply the correct modifier and parent under the composite

"Set Collision Flags" - This button will set all normal flags need {MAP ANIMAL, MAP COVER, MAP DYNAMIC, MAP VEHICLE, MAP WEAPON}

"Composite Name" - This textbox will assign the name of the composite



Shader Tools

--------------------------------------------------------------------------------------------------------------------------------------

"Set All Shaders" - This button will assign all material shaders of the model(s) selected to the selected shader in the drop down box



Vertex Tools

--------------------------------------------------------------------------------------------------------------------------------------

"Paint Verticies" - This button will assign every vertex seleted the selected color in the color box



Ideas

--------------------------------------------------------------------------------------------------------------------------------------

1. Assign collision materials depending on name so if name is grass then it has grass mat assigned

2. Choose which shaders/flags/default model/composite names are in the dropdowns and textbox's



Thanks To

--------------------------------------------------------------------------------------------------------------------------------------

1. Vetchems



IF YOU WANT SOMETHING ADDED THEN PLEASE HMU ON GTA5MODS.COM



Enjoy, skylumz
Show Full Description

Tags

Rating

0
5
4
3
2
1
Your rate

Write comment:

Please enter review or comment.
Please choose a name.
Email invalid.