Fine-Tuned Felony & Response [+ OIV]

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I'm excited to share my new mod with you all! It's called Fine-Tuned Felony & Response GTA Mods. It's a stealth mod that focuses on only that, it's basically an updated, fixed, and improved CPRE.The Stealth + euphoria, weapons, peds, and world improvements (see section 5 and 6 of this description).

I've been working on this mod for months and I think it's really come together well. The stealth mechanics are better than ever before and the Euphoria system makes sure that you feel like a badass when you take down your enemies.

Not to mention the weapon improvements – there are now more choices than ever before when it comes to taking out your targets


The Stealth = Stealth mod focusing on only that, it's basically an updated, fixed, and improved CPRE.

FTFR = The Stealth + euphoria, weapons, peds, and world improvements (see section 5 and 6 of this description).

I'd go with FTFR if I were you.

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!!!! REMEMBER !!!!

Being stealthy is careful planning. USING A SILENCER DOESN'T GRANT YOU INVISIBILITY. Not seeing a witness doesn't make the stealth in this mod broken.

Also, two things:

1. A silenced shot is different from the stealth kill (melee from behind in stealth mode), bullets flight and impact can be noticed by peds at short range, this cannot be changed without game breaking bugs.

2. There's a hard coded sixth sense, cops will always have a tiny slight general idea of where you are, but not completely. That's why I've changed their despawn distance, so that sixth sense appears toned all the way down if you know how to hide. Also, sometimes they seem to know where you are, but they don't, just keep your cool, strategies, move and hide properly.

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FINE-TUNED FELONY & RESPONSE IS A DIRECT CONTINUATION OF CPRE, with revised, fixed, and added features. I genuinely don't think there's a more complete stealth mod out there, well, that's why I created it back then. (So much so that Rockstar implemented my identification range fix in the game.)











Multiple mods compiled and reworked into one archive.

Ultimate stealth, challenging but fair cops, unmarked detectives, FIB, and army spawn when wanted, GTA IV/RDR euphoria ragdoll with fine-tuned responsiveness, addictive fist fighting and brawling, refined weapons and gunplay.

FTFR v3.0 was last tested on GTA V v1604.1, combined with World of Variety v6.2.1. I consider FTFR v3.0 to be a stable release, I've fixed every issue I was aware of. (FTFR has been reported to work on the latest update as of 24/12/2020 and runs flawlessly with WOV 6.2.2, seems to have issues with WOV 9, as of 20/02/2021).

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Quick Troubleshooting Before Asking Me For Help:

- Remove any mods from GTA V (move all mods and scripts to a different folder)

- Restore vanilla update.rpf and/or verify integrity if need be (you essentially want to make sure to have a clean, vanilla install)

- Manually install FTFR in the original game folder, not the OpenIV Mods folder

(Again, no other mods or scripts, solely just FTFR, within the main GTA V install, not the Mods folder created by OpenIV )

- The issues are gone? Then FTFR isn't the sole responsible for the bug, you can start cross testing

- Additionally, comment your mod list, their versions, how the problem occurs, and I might be able to help you

General Rule When You've PROVEN FTFR Is Responsible For The Bug:

CAREFULLY AND PATIENTLY EXPLAIN THE CONDITIONS IN WHICH THE PROBLEM OCCURRED, as well as give a list of all your installed mods, their versions, and your GTA version.

I will have a very hard time wanting to help you if you don't even read my description, or help yourself nor myself a little.

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FTFR might be incompatible with anything modifying AI/cop behavior. Those issues aren't based on my own tests but on user reports, so those issues may not even be related to FTFR.

(For example, Dispatch of Variety is obviously not compatible with FTFR and will result in a good amount of issues and bugs when installed with FTFR. Don't be dumb, know your shit.)

FTFR's own issues:

- A black health bar might appear when using FTFR's pedhealth.meta.

OpenIV Mods Folder:

- Using the separate Mods folder instead of the GTA V install has been reported to cause issues, you will need to use the original GTA V folder to ensure FTFR works as intended. Again remember to backup vanilla update.rpf before modding your original install.


- Problems spawning cops properly, amongst other bugs. It heavily relies on vanilla cop values so I wouldn't bet on stability when used with FTFR. Try it out and report.


- Potentially incompatible. Try it out and report.

Arrest and Warrant:

- Reported compatible by some, and incompatible by others. Try it out and report.

World of Variety:

- Install FTFR after WOV to avoid issues (WOV v6.2.2 seems to be the last compatible version).

- Some versions of ped.ymt might cause crashes, my version is a modded WOV 6.2.1 file.

- Some versions of popcycle.dat have been reported to cause crashes around Downtown. (Reported by 1 user, and I did have that bug once, but couldn't pinpoint the file, WOV has been unstable in some versions. 6.2.1 seems fine so far.)


- Install it after FTFR, and then, replace weapons.meta and behaviors.xml with FTFR's weapons.meta and behaviors.xml (in update.rpf\common\data\ai and \naturalmotion). Test it out yourself but it has already been reported to work properly on the long term (see @littlefilms comment).

Realistic Gun Sounds:

- One report mentions it works as long as you don't use FTFR's pedhealth.meta.

- One report says it nullifies FTFR entirely, which I find very weird but I do see the potential incompatibilities with some files, not all though. Anyway, RGS + FTFR is unfortunately a no go. You can always try it out and report.


- Based on only one report, it may send you in a weapon pickup loop. Again, it might not even be a problem coming from my mod and may be related to older versions. Try it out and report.

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You'll need Script Hook V , an ASI loader (provided with Script Hook V ), and OpenIV .asi (provided with OpenIV ).

My advise is to restore vanilla update.rpf to remove any previous FTFR version before installing FTFR 3.0.


If you have any problem I'll be helpless if you don't have that file. I have 3 full vanilla backups, to tell you how precious backups are.


First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)

Second: If you want to use WOV, install it now

Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)

- Launch OpenIV

- Click on Tools and select Package Installer (or click on the dedicated icon)

- Select the FTFR OIV archive

- Click on Install

- Play


First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)

Second: If you want to use WOV, install it now

Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)

- Launch OpenIV and open the update.rpf archive within /update, enable edit mode

- Navigate through FTFR within /1. Main Files to /update.rpf

- Drag /common and /x64 from FTFR inside the update.rpf in OpenIV

- Play


- Restore the update.rpf backup you've nicely made before installing (this will remove every mod in update.rpf along the way, know what you're doing)

You didn't make a backup? Oh would you look at that, a link for your lazy and careless ass. "-Thank you The XXI, you are very kind for having my back, without you I'd have to verify my files or reinstall my game. -Oh but it's my pleasure to assist people who don't read my description, dear ungrateful user."

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There are no scripts in FTFR.

Here's a full list of the mods originally used to compile the files:

- Crime & Police Rebalance and Enhancement by BobJaneTMart

- Euphoria Ragdoll Overall by MiGGoust

- Streets of Rage Brawling by RS Beats

- Parts of Realism Dispatch Enhanced by Dilapitated and mkeezay30 (And no added models.)

- Parts of Bystanders Are Ignorant Pieces of Shit by ZiPPO RAID

- Parts of Ripplers Realism by Rippler

I also added the Wallet mod by Drkz, it changes cash piles into wallets.

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Stealth is a fully functional and fair feature

- Silenced and melee weapons act as such, no surprises no bullshit

- Only witnessed and reported crimes grant a wanted level (animals no longer witness and report crimes)

- Identification range decreased, when hidden in unidentified vehicles, cops need to be close to identify you (à la Watch Dogs)

- When no cops can see you, you become hidden more quickly, letting cops investigate your last known position

- Cops despawn at very high distance, they'll look as if they're still searching your last known position

GTA IV Euphoria physics are here

- more human and realistic body and ragdoll behavior

- peds react to the points of impact, sometimes putting their hands where they are shot

- peds can hold on to car doors and moving vehicles just like in GTA IV

- peds lose their balance more realistically

Cop and enemy AI refined for a smarter and more challenging approach

- Better flanking, climbing and overall investigating from cops

- Specific behavior for the different branch of the police/military forces

- Same for gangs, they will be more reckless than trained officers

- AI view cones are extended to emulate real life sighting

- Longer and custom timers for each wanted levels

- Wanted level spawns diversified, female cops, unmarked cars with detectives, FIB, and army

Realistic fighting and brawling

- Fights last longer, you will encounter skilled peds, aswell as people who can't fight

- Health and damages have been revised for all peds, a drunk bum will have less capability than a jacked biker for example

- Use your talk button to provoke people and generate fights

The whole world feels more realistic

- People aren't focused on your every move, you feel like a citizen among citizens

- Cops won't necessarily be called for a fist fight in the hood for example

- People carry on with their lives for tiny events that don't matter to them

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Fine-Tuned Felony & Response - v3.0 - Bitch You Thought Update

- Updated peds.ymt to WOV 6.2.1

- Updated weapons.meta to 1604.1

- Updated dispatch.meta to 1604.1

- Updated pickups.meta to 1604.1

- Removed ambientpedmodelsets.meta (useless file)

- Removed agitatedtriggers.meta (useless file)

- Removed generaltasks.ymt (useless file)

- Removed pedbrawlingstyle.meta (useless file)

- Removed data/effect folder (useless files)

- Removed dispatchtuning.ymt (WOV incompatible)

- Slightly reduced hidden evasion timers

- Fixed issue where peds would stop fighting (pedhealth.meta related)

- Slightly reduced melee damage so fist fights last longer

- Tweaked navcapabilities.meta to further improve potentially buggy pathfinding in missions

- Further tweaked peds.ymt and dispatch.meta so everything works and spawns flawlessly

- Slightly adjusted overall wanted difficulty through wantedtuning.ymt and dispatch.meta

- Slightly increased known position timer after being seen (to better emulate on foot pursuits)

I may keep my updated game on the side for potential testing. But fuck that god awful client.

Fine-Tuned Felony & Response - v2.4a

- Removed Ripplers Lite as it would cause infinite loading screens

Fine-Tuned Felony & Response - v2.4 - Ça passe ou ça Cass Update

- Fixed an issue where cops would stop spawning during wanted level 3

- Fixed the flashing red health bar (regen still is 25%, going back to default would mean losing the lasting fist fighting)

- Updated weapons.meta to 1180.2 vanilla, every weapon should work properly now

- Modified weapons.meta to match most of FTFRs and some of Ripplers values

*No bullet tracers, increased range, lowered reticule scale, less time between shots, lowered bullet speed

- Updated peds.ymt to WOV 2.0.2 compatible

- Removed Ripplers from the full archive, put it in a separate OIV (weapons.meta has only half of Ripplers features now)

- Reduced known position timer when seen and reported

- Slighlty increased on foot cops vision cone

- Reduced cop count for wanted level 3, 4, and 5 (lvl5 is still hell)

- Increased heli spawn rate (vanilla = 30, old FTFR = 200, new FTFR = 150)

Fine-Tuned Felony & Response - v2.3a

- Toned down accuracy for deafault peds, cops and sheriffs

- Added FIBsec to FIB spawns at 4/5 stars (dudes with FIB vests)

- Created custom combat behavior/accuracy for detectives and FIB (replacing GRUNT & CAPTAIN CombatInfo; wasn't used?)

- Changed stungun damage so it insta kills (anim/ragdoll unchanged)

- Reduced even more stun gun sound range

- Rebalanced spawn count at 3, 4, and 5 stars

I wanted to do an RDE compatible version before releasing but I got other shit to do right now, and since this is better than 2.3, there you go.


Continue Reading Changelog On Paste Bin

First Development: February 2016

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